What You Can Expect
As educators, you know the value of developing problem-solving skills at a young age. The If Not You, Then Who?® book series and the Young Inventor’s Club offers lessons and activities for your students to develop and practice those skills.
In this STEAM program your students will learn to:
Identify problems – Brainstorm solutions – Plan out their ideas – Test and refine their solutions – Present their inventions
Get started with the Education Guide Offering:
1. Alignment with Next Generation Science Standards
2. Lesson plans with worksheets
3. Suggested implementation guidelines for the classroom
Sign your students up for the Young Inventor’s Club
where they will receive monthly challenges to continue to
practice their problem-solving skills.
Sign your students up for the Young Inventor’s Club where they will receive monthly challenges to continue to practice their problem-solving skills.
To purchase a set of books for your
classroom click here and enter
“TEACHER” for a special discount
Register for a chance to win a free
If Not You Invention Kit (worth
over $370) for your classroom